What? You don't know about Oculus Rift?
This may be overwhelming if you do not know about OR and what they are working on for gaming. Eventually we will be see this technology being used for practice surgeries, driver training and way more.
People who have experienced this 3-D virtual world system are pretty speechless at first.
Oculus Rift's latest prototype features positional tracking, an OLED screen, and kills motion blur
The newest version of the Oculus Rift headset is another major step toward the retail version promised for some point in 2014. It takes the existing HD headset seen at E3 2013 and swaps an LED screen for OLED. It adds an external camera, and positional markers on the headset, to track your position depth-wise. Perhaps most importantly, it kills motion blur -- one of the biggest issues with previous versions of Oculus VR's incredible Rift headset.
The latest prototype, dubbed "Crystal Cove," is here at CES 2014, and we've just gotten out of an EVE Valkyrie cockpit to tell you all about how much of an improvement this new guy is over the previous model.
Leaning forward in the cockpit of an EVE Valkyrie dogfighter, there's readable text on a smattering of control panels. The forward thrusters, it turns out, are about to be engaged, hurtling us into space amongst a volley of other spaceships out for blood. Oculus VR director of dev relations Aaron Davies has us pause so that he can toggle one of Crystal Cove's newest features: "low persistence." We turn from left to right, unable to read the blurred text in front of us. He flips a switch, and voila: no motion blur. Well, very little. It's a far cry from the first Kickstarter dev kit we used many moons ago and, despite the importance of positional tracking, makes a tremendous impact on the usability of the Rift.
And all of this looked far, far crisper than previous units -- that's due to the new OLED screen inside and a 30 millisecond lag time (down by half from the previous dev kit). As far as when all these new bells and whistles will arrive in developer hands is another question altogether -- we're told by Oculus that the Crystal Cove prototype is just that: a prototype. With around 46,000 dev kits out in the wild already, it's probably unfair to ask all those folks to re-buy kits. That said, we expect it won't be long before new dev kits are available, and not long after that for the world of VR to expand dramatically. If 2013 was the year of proof-of-concept for Oculus Rift and modern virtual reality, 2014 seems poised to be the year when it comes into its own. With Crystal Cove, that possibility is greater than ever.