PlayStation 4 expectations and must haves

With the release date nearing, many are certain it will be in 2013, and likely somewhere around the holidays, gaming enthusiasts are speculating on what's to come for the Sony's next-gen console. Additionally, with Sony's press conference just minutes away, depending when you read this, PlayStation fans are waiting with baited breath on what they anticipate to be the official announcement for the PS4 gaming console. (

PlayStation 4 expectations

Gamers fully expect that Sony will not do away with physical media just yet, as some believe the world's infrastructure isn't built to the point for an all-cloud experience yet. As a result, a built-in Blu-ray player is to be expected. Recently announced is that the system will have an avenue for streaming content (Sony's acquisition of streaming-game provider Gaikai in 2012 may have something to do with that) from the cloud, and perhaps other cloud features including saving games. Additionally, a more sound and graphics intensive experience is almost a given with any new console, a starting price point around $400 is expected with other tiers available, and of course, because there are some PS3 games yet to be released, backwards compatibility is fully expected.

PlayStation 4 must haves

PS4 must have a line up of exclusive games that cannot be experienced elsewhere, as that is one of the main selling features of a console, if not the main feature. Sony's gamers demand a more streamlined approach to system and game patches to be incorporated this go around. They also demand a simple cheap IR port for use with their universal remote control, plus more USB 3.0 ports. Having a spot to plug-in a solid state drive (an SSD) is something many gamers better see before forking over their hard earned money for the console. Or even HDDs with simple upgrade options.

Implications of streaming

Streaming games requires an always-on high speed connection with no lag. You've heard the kids scream up from the basement demanding you stop using the Internet because "you are making it lag!" Heck, probably adults as well.

There are many more positives to streaming once the infrastructure is in place to handle it more readily. People can easily try before they buy, and also get instant gratification in many cases. Companies can contribute to a greener plant moving away from the physical and more into the digital realm. Already game manuals, for those that read them, are digitized or scattered across the web in the form of YouTube videos, blog posts, articles, PDF documents and other user generated content. "Streaming" is how more and more people consume media each and every day. Gaming should not be, and will not be, an exception to that. Pay-per-use or membership-style gaming may be attractive to all involved.